La Bataille de Prusse 1809
La Bataille pour la Prusse 1806 ©
Cavalry may only be voluntarily in Road March. The cavalry could melee into or from one Sunken Road hex to another but with only 4 increments. Unlimbered artillery adjacent to the sunken road could not fire down the slope given the severe angle of depression. Stacking (except in Road March ) 5 increments only to receive the defensive fire value Increments of more than 5 in a hex would not receive the fire defense benefit of the Sunken Road and would be based on the formation (line, column, skirmish)
Wall (Hassenhausen) Movement Only infantry formations are allowed to climb over the wall. Tirailleurs 4 movement Infantry in column or general order 6 movement Cavalry / Artillery may not cross the wall Units may not rout over the wall Infantry Units may disorder over the wall, not cavalry or artillery. Personalities may not cross the wall
Fire Attack /Defense Units may fire across a wall hex side if adjacent, -6 to the die roll If the unit’s fire is parallel to the wall, use the same fire defense as the terrain (no advantage for the wall). This includes enfilade. The garden is general order The combination of fire over the wall and parallel to the wall on a unit, use the column value or general order depending on the terrain. (Which side of the wall the target is on.) The wall blocks line of sight, unless a unit is adjacent. Artillery adjacent to the wall may not fire over it. Artillery adjacent, 1 or 2 hexes away from the wall cannot fire on a defender adjacent (on the other side) of the wall. Artillery three or more hexes away from the wall may fire on a defender adjacent to the wall.
Melee across the Wall The attacker subtracts 6 from the pre-melee morale check.
French (PGD) off the Map If the French rout off the south edge of the map, they are not eliminated. As long as at least one non wounded French leader is held off the map, routed units may roll for morale. If the roll is “successful” the French unit returns the following turn with a one increment loss. If unsuccessful the unit continues to be off the map but can roll for morale the following turn. The
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Hassenhausen 1806 Page 3 of 7
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