La Bataille de Deutsch Wagram 1809
Premier Rules for La Bataille ME (August 2018)
Cavalry Tactical Organization
Cavalry units have a limited number of formations available to them:
Column – a one hex only formation that may historically include a variety of configurations.
Line – a two or three hex linear formation designated by using a line extension marker and facing a hex vertex. There must be at least 4 increments in each hex. Line may only be formed and move in clear terrain but may pass through slopes hexsides.
o Cavalry in line moves at a rate equal to the slowest terrain any part of the line passes through (slope hexsides).
o Lance armed cavalry (bonus on the information side of the counter) when in line formation have their lance bonus doubled and added to the melee value of each hex of the unit.
o The melee value of the unit would be proportional to the increments in a hex which comes into contact with the enemy.
Tirailleur a’ Cheval – light cavalry in skirmish order signified by the counter being inverted. See the Rule 20 for the details of this special formation
Road March – a formation to use roads for accelerated movement. Typically cavalry units would be extended on a series of connected road hexes with only 4 increments in each hex. See Rule 15.
General order – when cavalry is in towns, villages and other built-up areas, and forests. See the Special Rules for terrain types specific to each game
PGD – cavalry does not become disordered like infantry. Cavalry is either in good order or is routing.
Oher Cavalry Considerations
o Limits of increment stacking are defined by the Special Rules in each game
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