La Bataille de Prusse 1809
La Bataille pour la Prusse 1806©
River Movement
No unit of any type may attempt to cross a river hex side, unless routed. If a formation enters a river hex via rout movement, roll 1 die and take the number of increments as lost equal to the face of the die. This happens individually for each infantry battalion and cavalry regiment.
Routing artillery that must cross a river hexside to complete its rout is eliminated from the battle.
Terrain Notes
Infantry, Cavalry and Artillery cavalry may cross a ford in normal movement subject to the terrain chart. For purposes of melee fords are ignored, consider the hexside as a stream hexside. Cavalry may not charge into or out of a woods; garden; swamp; town hex; or through a bridge hex side or across a wall.
Only one battalion; or one regiment of cavalry may assault across a bridge hex side at any point in time.
Cavalry may only be in column or Road March when crossing a bridge hex side. Cavalry may not charge through a bridge hexside. All cavalry formations that move through a bridge hexside add six to their printed morale until their next morale recovery segment; this is in addition to any other modifiers
Artillery Special Rules
Prussian / Saxon Schwere Fuss Artillerie may limber with a 6 Prussian / Saxon Fuss Artillerie may limber with a roll of 5 or 6 Prussian / Saxon Leichte Artillere may limber with a roll of 5 or 6 Prussian Reitende Artillerie may limber with a roll of 4, 5 or 6 Note: The Prussian artillery train is operated by civilian contractors who normally left the scene when the shooting started.
A French Batterie á Pied may limber with a roll of 4, 5 or 6. A French Batterie á Cheval may limber with a roll of 2, 3, 4, 5 or 6. A French Batterie de la Guard may does not have to roll to limber
Leaders with an artillery bonus add one to the die roll.
Napoleon 1ere adds three to the die roll.
Artillery Leaders with Special Ability
Special Rules
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