La Bataille de Prusse 1809

La Bataille pour la Prusse 1806©

Prussians / Saxon* CARRE DISORDER

ROUT

When forming from Column 4 Hexes 11-54

55-63 43-55 34-51 26-44

64-66 56-66 52-65 45-64

3 Hexes 2 Hexes 1 Hexes

11-42 11-33 11-25

When forming from Line 4 Movement Points

11-66 11-56 11-35 11-25

3 Movement Points 2 Movement Points 1 Movement Point

61-64 65-66

36-56 26-54

61-66 55-66

Prussian / Saxon Personalities subtract their morale up to 6 from the die roll if present in the hex Prussian Grenadiers MINUS 3 from the die roll Fusiliers MINUS 3 from the die roll Jägers may not form Carre

If Charging Cavalry is Light ADD 3 to the die roll If Charging Cavalry is Lance Armed ADD 6 to die roll If defender is on morale level ADD 3 to the die roll for each level

CAVALRY RECALL

FRENCH Dragoons 3-6 successfully recalls FRENCH All other 2-6 successfully recalls PRUSSIAN Hussar 2-6 successfully recalls PRUSSIAN Dragoon 3-6 successfully recalls PRUSSIAN Kuirassier 3-6 successfully recalls SAXON Heavy 2-6 successfully recalls SAXON Light 2-6 successfully recalls

Personalities who have a cavalry modifier add 1 to the die roll

CAVALRY CHARGE MORALE MODIFIERS

Condition Defending Infantry/Artillery Charged in flank: minus 12 to die roll Charged in rear minus 6 to die roll In skirmish order minus 12 to die roll Defender in Line plus 3 to die roll In disordered state minus 3 to die roll

In Carre

plus 12 to die roll plus 6 to die roll minus 6 to die roll minus 3 to die roll

Across a steam hexside within 3 hexes of the target

If charged by Lancers

If charged by Heavy Cavalry

Charge into town, woods or swamp

not allowed

Special Rules

Page 6 of 15 Marshal Enterprises

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