La Bataille de Prusse 1809
La Bataille pour la Prusse 1806©
Prussians / Saxon* CARRE DISORDER
ROUT
When forming from Column 4 Hexes 11-54
55-63 43-55 34-51 26-44
64-66 56-66 52-65 45-64
3 Hexes 2 Hexes 1 Hexes
11-42 11-33 11-25
When forming from Line 4 Movement Points
11-66 11-56 11-35 11-25
3 Movement Points 2 Movement Points 1 Movement Point
61-64 65-66
36-56 26-54
61-66 55-66
Prussian / Saxon Personalities subtract their morale up to 6 from the die roll if present in the hex Prussian Grenadiers MINUS 3 from the die roll Fusiliers MINUS 3 from the die roll Jägers may not form Carre
If Charging Cavalry is Light ADD 3 to the die roll If Charging Cavalry is Lance Armed ADD 6 to die roll If defender is on morale level ADD 3 to the die roll for each level
CAVALRY RECALL
FRENCH Dragoons 3-6 successfully recalls FRENCH All other 2-6 successfully recalls PRUSSIAN Hussar 2-6 successfully recalls PRUSSIAN Dragoon 3-6 successfully recalls PRUSSIAN Kuirassier 3-6 successfully recalls SAXON Heavy 2-6 successfully recalls SAXON Light 2-6 successfully recalls
Personalities who have a cavalry modifier add 1 to the die roll
CAVALRY CHARGE MORALE MODIFIERS
Condition Defending Infantry/Artillery Charged in flank: minus 12 to die roll Charged in rear minus 6 to die roll In skirmish order minus 12 to die roll Defender in Line plus 3 to die roll In disordered state minus 3 to die roll
In Carre
plus 12 to die roll plus 6 to die roll minus 6 to die roll minus 3 to die roll
Across a steam hexside within 3 hexes of the target
If charged by Lancers
If charged by Heavy Cavalry
Charge into town, woods or swamp
not allowed
Special Rules
Page 6 of 15 Marshal Enterprises
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