La Bataille de Prusse 1809
La Bataille pour la Prusse 1806©
TERRAIN EFFECTS
MOVEMENT
Clear
1
Hamlet /Village / Town*
3
Wood / Forrest
3 Infantry / 5 Cavalry / Artillery Prohibited (use road)
Garden
2 Infantry/ 2 Cavalry / Artillery Prohibited
Garden Wall 2 Infantry / Cavalry and Artillery Prohibited
Hassenhausen Wall 4 Tirailleurs / 6 inf. In column Cavalry and Artillery Prohibited
Halle City Wall 6 tirailleurs/jägers –fusiliers (skirmish order only)
Slope Up / Down
Infantry +2 / Cavalry +3 / Artillery +4
Road
1/2
Stream
Infantry+1 / Cav +2 / Art +3
Ford Infantry N0 Effect / Cav +1 / Art +2
Swamp 4 Inf. / Cavalry Prohibited/.Artillery Prohibited
Bridge *
1, ½ in Road March
Raised Bridge/ Road** (Hoch Brücke - Halle) 1
Sunken Road (Hassenhausen) see scenario specific rules
River Prohibited (See special Rules)
* Roads do not continue through towns, villages or hamlets
** When crossing a raised bridge hex side or moving from one raised road hex to another; Infantry, may only form column, skirmish or Road March. Cavalry must be in R oad March
Cavalry may not Charge over a bridge or along a raised road. Cavalry may only melee with only the increments in that hex. (4 max.) Artillery must be in Road March
When combat formations enter a raised bridge hex from a non road hex, do so by paying to cross a slope hexside.
Streams are considered to be between hexes, not in a hex
Special Rules
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