La Bataille de Prusse 1809
Premier Rules for La Bataille ME (August 2017)
Whenever the special rules call for a morale check. Whenever a formation attempts a force march. Whenever cavalry initiates an opportunity or reaction charge.
If a unit is an existing stack fails morale, other units in that stack must check If the leader is killed or wounded, units in that stack check morale minus the leaders morale value. Assault a’ Melee (32) Although there are times when the fire assault can break an opponent, it is the assault by melee that more often than not provided the dramatic denouement to the Napoleonic battle. Here are some general rules when engaging in Assault by Melee: There is never fire during the melee assault phase. All fire must be concluded during its appropriate segment of the chronology of battle. Attacking combat formations may only initiate melee through their front orientations. Units in column have all their increments included for the pre-melee morale check odds ratio calculation. Units in line combat formation use only their top four increments as the attacker for the pre-melee morale check odds ratio. The defending formation in line uses all increments in the hex for pre-mêlée morale check. Regardless of formation, all increments in hex total their melee values when defending. All attacking units which have passed their pre-melee morale check total their melee values. Combat formations may only assault the hex that they have fired upon. In other words, a unit may not fire upon one unit and melee another. Melee combat is never mandatory if units are in the zones of influence of one another. Theoretically, a player could have a melee assault in one hex, and then decide not to do a melee assault in the adjacent hex. Units cannot melee a hex that they are prohibited from entering
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