Leipzig 1813
La Bataille de Leipzig 1813 ©
6pdr Brigade Battery. Each battalion has lost one increment. 4:00 pm
On the road to the Manor (South Edge Map 3) - the Grenadier Division Weissenwolf with Artillery and Kienmeyer Hussar Regiment If the bridge or road is blocked, the battalions may enter on any map edge west of the Pleisse. The cavalry and artillery must enter on the road.
Victory Conditions
Coalition Decisive- hold all hexes of D ö litz and the Manor, by the end of the game
Coalition Substantial – hold three hexes of D ö litz, by the end of the game
Coalition Marginal – hold one hex of D ö litz, by the end of the game
Draw – any result which is not a victory for either side
French Marginal – Capture three hexes of D ö litz, by the of the game
French Substantial – Capture all hexes of D ö litz, by the of the game
French Decisive – Capture all hexes of D ö litz and the Manor, by the end of the game
Capture = hold at the end of the game Scenario Seven - Lindenau 71 – Largely Historical Starting with the 10:00 am turn, the game ends at the conclusion of the 2:40 PM turn Use Map 3 Gyulai must draw the maximum number of French troops across the river to defend Lindenau and the bridges. It would be a real plus if the Austrians could capture some of earthworks and part of the villages and towns. The French will commit troops to stop this. Gyulai has combined some formations and sent out others to make contact with adjacent armies. Starting locations and arrival times for the French Army 10:00 am Start anywhere within five hexes of either Lindenau, Plagwitz or Leutzsch- - Leipzig Garrison; 29e Legere Cavalrie Brigade; Margaron and staff The 3 Fixe batteries are unlimbered and in the each of the 3 earthworks.
La Bataille ME – Leipzig 1813
Marshal Enteprirses
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