Leipzig 1813
La Bataille de Leipzig 1813 ©
Within 3 hexes North of Gautzsch, road to Connewitz - Graf Bellegarde Infantry Regiment; (2) 6pdr Brigade Batteries; Ledener. (Stauch IR has been sent to Markleeberg and are not a part of this game.) Within 5 hexes Northeast of Gautzsch, road to D ö litz -W. Colloredo Infantry Regiment;1st battalion, Kaunitz Infantry Regiment; and 6pdr Brigade Battery 10:40 am Entering the map on the road to Gauztsch - Gradiscaner Grenz; Erzherzog Johann Dragoon Regiment; Pontoon; Pioneers; General der Kavallerie Graf Merveldt and staff. 12:20 pm Entering the map on the road to Gauztsch - Kienmeyer Hussar Regiment; 2 nd Army Abteilung Reserve Artillery Victory Conditions
Coalition Decisive- capture all town hexes of Connewitz and D ö litz, at any time
Coalition Substantial - capture all town hexes of Connewitz or D ö litz, by the end of the game
Coalition Marginal – capture the Manor House at D ö litz, by the end of the game
Draw – any result which is not a victory for either side
French Marginal – Place the 2nd Army Abteilung on level 2 at any time.
French Substantial - Place the 2nd Army Abteilung on level 3 at any time.
French Decisive – Hold the Manor House, all hexes of D ö litz and Connewitz, by the end of the game. 62 – Schwarzenberg ’ s Plan
Radetzky and Schwarzenberg dismiss the Tsar ’ s request and continue with their original plan. They will break through at the river crossing and turn the French right.
Starting with the 9:40 am turn, the game ends at the conclusion of the 4:00 PM turn
Use Map 4 Troop placements as per scenario 61. 1:00 pm
La Bataille ME – Leipzig 1813
Marshal Enteprirses
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