Leipzig 1813

La Bataille de Leipzig 1813 ©

Teil B Starting with the 12:20 pm turn, the game ends at the conclusion of the 6:00 PM Continue play from the Teil A positions and troop strengths Starting and arrival times for the French 12:20 pm Within 1 hex of Probstheida - 2e Cavalrie Division de le Garde, move without penalty. If used in this scenario, may not be used in Liebertwolkwitz Scenario.

Within 3 hexes of Probstheida - 1ere Cavalrie Division de la Garde 12:20 pm (Variable)

Roll one die for the division. 1 0r 2, the units may move on time. 3 0r 4, 20 minutes late. 5, 40 minutes late. 6 roll again next turn . (Option)- Within 2 hexes of Probstheida – 3eInfantry Division de le Juene Garde; Oudinot and Staff – if Oudinot and 3e Infantry Division used here, then may not be used for Wachau Scenario; 8e Legere Cavalrie Division, VI Cavalrie Corps d ’ Armee

Within 7 hexes of Probstheida – 52 nd Division, IX Corps d ’ Armee; Augereau and staff

2:oo pm (Variable)

Roll one die for the division. 1 0r 2, the units may move on time. 3 0r 4, 20 minutes late. 5, 40 minutes late. 6 roll again next turn North Edge road to Probstheida – 8 e Division, III Corps d ’ Armee

3:00 pm (Variable)

Roll one die for each of the divisions. 1 0r 2 the units arrive on time. 3 0r 4, 20 minutes late. 5 0r 40 minutes late, 6 roll again next turn. North Edge road to Probstheida – 11 e Division, III Corps d ’ Armee

Starting and arrival times for the Sixth Coalition Army Reserves 12:20 pm

(Option) Enter east map edge within 5 hexes of Krustewitz – Russian Imperial Guard Light Cavalry Division. If used here may not be used in Wachau Scenario.

La Bataille ME – Leipzig 1813

Marshal Enteprirses

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