Leipzig 1813

La Bataille de Leipzig 1813 Technical Special Rules

TERRAIN EFFECTS

MOVEMENT

Clear

1

Hamlet /Village / Town*

3

Swamp* Woods*

4 Inf / 5 Cav / Artillery Prohibited 3 Inf / 4 Cav / Artillery Prohibited

Gar t en

2 Inf / 2 Cav / 4 Art Inf +2/ Cav +3/ Art +4

Slope Road

½ when in Road March formation

Bridge

1

River

Prohibited see special rules

Steam**

Inf +3 / Cav +5 / Artillery Prohibited

*Infantry / Cavalry forms general order in this terrain. Units with a Skirmish Ability may Skirmish in these hexes if they so elect.

** Infantry is plus 3, cavalry plus 5 and artillery prohibited

Road March through a Hamlet, Village or Town is 2 mp per hex

Cartographic Note: The Maps 2 and 3 are not directly contiguous to Map 4…travel from Maps 2 and 3 have been abstracted. There is a road on both maps which exits on the east side of the map. The road then enters Map 4 on the westside of that map. Moving from Maps 2 or 3 to Map 4 takes one-hour of time. All movement is in Road March using Road March rules.

Special Terrain Types Sassen

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