Leipzig 1813
La Bataille de Leipzig 1813 Technical Special Rules
TERRAIN EFFECTS
MOVEMENT
Clear
1
Hamlet /Village / Town*
3
Swamp* Woods*
4 Inf / 5 Cav / Artillery Prohibited 3 Inf / 4 Cav / Artillery Prohibited
Gar t en
2 Inf / 2 Cav / 4 Art Inf +2/ Cav +3/ Art +4
Slope Road
½ when in Road March formation
Bridge
1
River
Prohibited see special rules
Steam**
Inf +3 / Cav +5 / Artillery Prohibited
*Infantry / Cavalry forms general order in this terrain. Units with a Skirmish Ability may Skirmish in these hexes if they so elect.
** Infantry is plus 3, cavalry plus 5 and artillery prohibited
Road March through a Hamlet, Village or Town is 2 mp per hex
Cartographic Note: The Maps 2 and 3 are not directly contiguous to Map 4…travel from Maps 2 and 3 have been abstracted. There is a road on both maps which exits on the east side of the map. The road then enters Map 4 on the westside of that map. Moving from Maps 2 or 3 to Map 4 takes one-hour of time. All movement is in Road March using Road March rules.
Special Terrain Types Sassen
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