Leipzig 1813
Premier Rules for La Bataille ME
Does suffer an increment loss from combat a la feu during the Sovereign or Imperial Player’s next Fire Phase Does improve one step at the Imperial Player’s following Morale Recovery phase, if the above conditions are met (one full turn) Sovereign Defender Recovery One Step Does not move more than half the units movement points in the Sovereign players next Movement phase Does not Retreat before combat from cavalry in the next Imperial Melee Phase Does suffer an increment loss from combat a la feu during the Sovereign or Imperial Player’s next Fire Phase Does improve one step at the Imperial Player’s following Morale Recovery phase, if the above conditions are met (one full turn) Example of Cavalry Readiness Recovery for a Complete Turn of both Sequences – if Cavalry did not move more than half, no combat or fire losses, improve one level of readiness if Cavalry did not move more at all, no combat or fire losses, did not retreat before combat, improve two levels of readiness
Imperial
Sovereign
Morale Recover Charge Move Fire
Morale Recover
Charge Movement Fire Melee
Melee
2:00
Attack Rest
Rest
Rest
Rest
Rest
Rest
2:20
Rest
Rest
Rest
Rest
Fresh
2:00
Defend Rest
Rest
Rest
Rest
Rest
Rest
2:20
Rest
Rest
Rest
Rest
Fresh
In order to track the events that lead to the reduction in readiness and therefore the sequence and phase of recovery, the tired and exhausted informational markers will be identified by Imperial or Sovereign tired or exhausted. Existing markers can just be denoted with a blue or red highlight on the informational counter.
Marshal Enterprises
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