Leipzig 1813
Premier Rules for La Bataille ME
Lance armed cavalry, when in line formation, have their lance bonus doubled and added to the melee value of each hex they are deployed into. The lance bonus does not apply to lance armed cavalry in column formation. Cavalry may never stack with infantry or unlimbered artillery. It may not pass through non-cavalry units. Remember, stacking restrictions are in effect during the movement segment of the Chronology of Battle and Charge a’ Cheval . Cavalry may pass through units in carre, but may not end their movement in the same hex as a carre, unless their intent is to have a melee with the carre. Combat formations that are disordered immediately adopt either column formation when in clear terrain, or general order, if the terrain type warrants it. Disordered combat units must be in one or the other. Grand Tactical Command (17)
Timed Moves were a part of the original La Bataille series of games. Each side received 10 minutes to move. This was primarily done to facilitate play and eliminate the search for “the perfect move,” In this version of the rules the timed moved concept is given more dimensions and becomes the official rule once more. In this series each army organization does not have the same duration allotted for movement. In single corps on korps games the time allocated will be indicated on the special rules. In larger simulations that involve a wing; army; independent divisions and corps, the hierarchy chart will identify total time
for the larger formation. At the beginning of the game, each side will indicate how the movement duration is to be allocated to the various formations including reinforcements. This allocation will remain in force for two hours representing the initial orders. At the next hour new allocation will be written but will not be in effect until the following hour. Example: Game start 8:00 am French and Russian each indicates their movement duration allocations. They remain in effect through 9:40 turn. New allocations are indicated at 9:00 am but do not take in effect until 10:00 am. In some cases the movement duration allocation may be in effect with some armies more than the French. Movement (18) All combat formations may move through a number of hexagons up to the printed movement points on the general side of the counter with the following restrictions:
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