La Bataille d’ Austerlitz 1805© Marshal Enterprises
La Bataille d’Austerlitz 1805
Special Rules
Imperial Guard Marching Band
Anytime a French combat formation attempts to recover from a routed state within four hexes of the Imperial Guard Marching Band, the combat formation adds 6 to the die roll. If the Band routs it is eliminated
Terrain
Frozen streams, swamps and lakes (Whatever calendar you are using, it is winter)
Swaps and lakes These areas are treated as clear terrain for all purposes with the exception of Fire Defense. Fire Defense is a special case when any unit on a Frozen Lake hex will have a fire defense of 4 for Artillery or combined artillery and infantry fire. There is an additional movement cost for moving across a stream hexside, even though it is frozen. Attacking across a stream reduces the melee of the attacker because of the stream slopes (x.66 – see melee value modofiers) When a unit is fired upon on any lake, a roll of 65 or 65 indicates the ice has broken. Roll one die, the result indicates the number of increments lost. The Lake remains frozen however. The Fasanerie ( Pheasantry ) The Pheasanrty was an area of shooting sport for aristocrats. There is one anomaly associated with the Pheasantry. Although artillery may not enter a Forest or an Orchard hex type, if the hex is within walls of the Pheasantry one unlimbered artillery unit may prolong across the wall and into a Forest or Orchard hex.
Artillery within the Pheasantry may not stack with other combat units.
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