La Bataille d’ Austerlitz 1805© Marshal Enterprises

La Bataille d’Austerlitz 1805

Special Rules

Vineyards / Weintrauben – see the vineyard rules for this specialized terrain In Clear terrain no more than 3 Infantry Battalions may be stacked together regardless of total In Clear terrain no more than 3 Cavalry Regiments may be stacked together regardless of total (This means you may stack 3 x 6 increment Cavalry Regiments in a clear hex but not 4 x 4 increment Regiments) *Infantry / Cavalry forms general order in this terrain. *Units with a Skirmish Ability may skirmish in these hexes if they so elect. ** Artillery may be unlimbered in the Fansanerie / Pheasantry. But it must unlimber outside and then prolong across the wall.

Road March through a Hamlet, Village is 2 mp per hex

Due to the light density of these villages and hamlets, zone d’ influence do exist into an out of this and other general order terrain. Cavalry units attacking into general order terrain use the 1/3 of the combat value . There are no charges into villages, forests, swamps, hamlets, castle or orchards. The Vineyards have their own set of specific rules.

A hamlet is a single, isolated village hex. Very few improved roads existed in Moravia A lake hex has all blue or partially blue shading within the hex body, not just at the boundary.

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