La Bataille de Friedland et Danzig 1809

Le Siege de Danzig 1807

Cossaque Regiment Popov -5:00 am within 4 hexes of Heubuden Cossaque Regiment Bara. – 5:00 am within 4 hexes of Heubuden 5 battery Field Artillery von Hedwig – 5:00 am within 4 hexes of Heubuden

If the Coalition holds the Holm Island by the end of game turn 9 General –major von Hamberger -5:00 am within 2 hexes of the Holm Island Garrison Hex with the Grenadier Battalion Brauchtisch, 1. Pommern Res. Battalion and 2.Pommern Res. Battalion -5:00 am within 2 hexes of the Holm Island Garrison Hex There is the potential to release a battalion starting with the 9:00 am turn roll one die – 1 on time, 2 delay one turn, 3 delay two turns, 4 delay three turns, 5 or 6 roll again next turn (Prussian Indecision) General Kalkreuth and may join any battalion General der Kavalrie Kalkreuth Grenadier Battalion Schmeling Fusilier Battalion Nr. 15 Ruehle These troops enter at the green edge of the map. They do not count as relief of the Danzig for the victory conditions. Victory Conditions Victory depends on how many of the Expeditionary troops (and supplies) reach Danzig to prolong the Siege Use May 10 as the base date for adding weeks as follows: 10 to 15 increments of Infantry exit to Danzig, the Siege lasts another two weeks 16 through 25 increments of Infantry exit to Danzig, the Siege last another three weeks 26 or more increments exit to Danzig, the Siege lasts another four weeks Exit to Danzig by moving of on the yellow hexes The Dauntless reaches Danzig add another week – it exits on the Vistula at the access hex If the Siege is over before turn 10, French decisive

If the Siege is ends May 10, French Marginal If the Siege ends May 17 the game is a draw

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