La Bataille de Friedland et Danzig 1809

Le Siege de Danzig 1807

12e Infantrie legere and General General de Division Michaud –5: 00 am enters at S Régiment du Paris – 5:00 am enters at S If the French hold the Nehrung by the end of game turn 9 Infantry Regiment Anton (Sachsen) – 5: 00 am start Ile de Nehrung within 5 hexes of the Heubuden Infantry Regiment Saenger (Sachsen) - 5: 00 am start Ile de Nehrung within 5 hexes of the Heubuden Infantry Battalion Bevilaqua (Sachsen) - 5: 00 am start Ile de Nehrung within 5 hexes of the Heubuden

10th Polski Infantry Regiment - 5 :00 am start within 3 hexes of P 11th Polski Infantry Regiment- 5:00 am start within 3 hexes of P 1 st Legion du Nord (Polski)- 5 :00 am start within 3 hexes of P I battery Foot Artillery - 5 :00 am start within 3 hexes of P If the French do not hold the Nehrung by the end of game turn 9

Infantry Regiment Anton (Sachsen) – 5: 00 am enter at within 5 hexes of Q Infantry Regiment Saenger (Sachsen) - 5: 00 am enter at within 5 hexes of Q Infantry Regiment Bevilaqua (Sachsen) - 6: 00 am enter at within 5 hexes of Q 10th Polska Infantry Regiment - 6 :00 am enter at within 5 hexes of Q

11th Polska Infantry Regiment - 7 :00 am enter at within 5 hexes of Q 1 st Legion du Nord (Polska) -8 :00 am enter at within 5 hexes of Q I battery Foot Artillery -8 :00 am enter at within 5 hexes of Q Reinforcements whether or not the French hold Holm Island and/or the Nehrung Marechal Lefebvre - 9:00 am enter at S 2e Infantrie Legere / 1 battalaion Grenadier Battalion Larisch (Sachsen) - 9:00 am enter at S Grenadier Battalion Süssmilch - 9:00 am enter at S

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