La Bataille de Friedland et Danzig 1809

Le Siege de Danzig 1807

MELEE VALUE MODIFIERS Summary:

Condition Modification to the Melee Value : Attacker Defender

Assaulted in flank Assaulted in rear

X 2

X 1.5 X .5 X .25 X .5 X 1.5

Disordered (Infantry / Artillery)

X .5 X .25 X .5

Road March

Infantry in skirmish order

Infantry Attackers vs. Defender in carre

Infantry Routing

X .33 X .33

Cavalry Charge 3 hexes straight

X 2

Heavy Cavalry attacks Light Cavalry (front hexside) X 2 Heavy Cavalry in line X .5

X .5

Cavalry is Tired Cavalry is Exhausted

X .5 X .5

X .33 X .33 Cavalry Elects to stay Fresh X .33 X .33 Cavalry Attacker vs . carre X .33 Cavalry in skirmish order X .5 X .5 Cavalry in general order X .33 X .33 Cavalry Routing X .25 X .25 Lancers add bonus to every hex + B + B

MORALE LEVELS There are no morale levels HMS Dauntless

The 24 Gun sloop HMS Dauntless tried to run the blockade of Danzig and deliver powder supplies to the city. The ship was detected. The artillery in the redoubts and infantry shot the ship to pieces. If this ship had been coordinated with the other relief efforts, the outcome might have been different. The Dauntless has 4 increments and takes increment losses from fire. It has a fire defense of 6. It does not check morale and cannot be involved in a melee. If all the increments are

lost, the ship drifts to a bank becoming immobile and unable to fire. If the HMS Dauntless reaches the Danzig Access hex at the end of the Vistula, then the Danzig Garrison can hold out for one more week which affects the victory condition.

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