La Bataille de Friedland et Danzig 1809

Further infantry may freely move from one enemy zone d’ influence to another if they have the movement points to do so. The movement will provoke an opportunity fire attack, by the non-phasing player. Infantry does not have to stop movement when they enter an enemy zone of influence if that hex is a hex of Friedland..

Artillery Special Rules A Russian Light Battery may limber with a roll of 5 or 6 A Russian Horse Battery may limber with a roll of 4, 5 or 6 A Russian Position Battery may limber with a roll of 6 A Russian Guard Battery may limber with a roll of 3, 4, 5 or 6. A French Batterie á Pied may limber with a roll of 4, 5 or 6. A French Batterie á Cheval may limber with a roll of 2, 3, 4, 5 or 6. A French Batterie de la Guard may does not have to roll to limber . A French Allied Batterie may limber with a roll of 5 or 6.

Leaders with an artillery bonus add one to the die roll for attempting to limber.

French Marechals, Bagration, Docturov and Gortchakov add one to the limber roll.

Artillery Leaders; Pernety, Labroissiere, Senarmont, and Koutaissov add two to the die roll.

Napoleon adds 3 to the die roll

La Grande Armée Napoleon I, Emperor of the French, King of Italy Grand-Marechal du Palais, Général de division Duroc Marechal Berthier, Prince de Neuchatel

General de Brigade Sanson Général de Division Savary Général de Division Reille Général de Brigade Mouton Général de Brigade Bertrand General de Brigade Pannetier Général de Artillerie Pernety

Imperial Guard Marechal d’Empire Jean-Baptiste Bessieres, duc d’Istrie Aide de Camp Général de Brigade Roussel

Infantrie de la Guard Général de Brigade Dorsenne

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