La Bataille de Friedland et Danzig 1809
Premier Rules for La Bataille ME
Neither a reaction charge nor an opportunity charge will tire the cavalry formations unless melee ensues. Units which fail to pass their morale check in an attempt to opportunity charge or reaction charge, merely stand where they are, in good order. Cavalry Charges and Artillery (41) There are two states for artillery vs. cavalry to consider, one is when the artillery is alone in a hex and the other is when the artillery is accompanied with infantry. When the artillery is alone in a hex: So if the artillery is alone and it is limbered, if cavalry charges the formation and comes in contact with it, the guns automatically rout away their movement value. If the Charging Cavalry can actually come in contact with the Plus Grande Disordered artillery, the artillery is eliminated. If the Artillery is alone in a hex and is unlimbered, bring the charging cavalry adjacent to the guns, if it is a front hex of the guns, stop the charge and proceed to the defensive fire phase. Complete the fire attacks both offensive and defensive, perform any morale checks, and if the combatants are in a good morale state proceed to melee. If the Artillery is alone in a hex and is unlimbered, bring the charging cavalry adjacent to the guns, if it is not in a front hex, make a modified morale check with the artillery, and if the guns succeed in passing their check proceed to melee in the appropriate phase. If the guns fail their check, they are eliminated from play, and the charging cavalry may continue their charge. When the artillery is in a hex with infantry; If the Artillery is in a hex with accompanying infantry, and is limbered, the guns accept the result of the infantry action, be it stands in place, attempt to form carre, etc. If the infantry disorders the limbered guns disorder with them, if they rout, the guns also rout and so on. If the infantry is assaulted by melee the guns add their melee values to the attack, and accept the result of the melee as does the infantry. If the Artillery is unlimbered in a hex with accompanying infantry, the guns and the infantry must check morale when the charging cavalry comes adjacent. This check is modified for orientation. If the artillery succeeds in passing the check, they stand in the hex regardless of the fate of the infantry. The guns may be part of the carre if the infantry forms one. The guns may fire and melee as normal in those phases, and suffer the results. If at any time during the enemy charge sequence, an unlimbered artillery unit disorders in does so in place and its fire is halved. (This particular disorder in place is contrary to the mandatory retreat when disordered which is made by infantry.) If at any time the unlimbered artillery routs, it is eliminated from play. Artillery with Infantry always suffers the same fate as the infantry when a melee result is rendered.
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