La Bataille de Friedland et Danzig 1809
Premier Rules for La Bataille ME
Terrain restrictions (see Terrain Effects Chart) Tactical organization restrictions ( Tactical Organization) . Units move through their front facing hexsides. It takes 1 additional movement factor to change facing. Prolonged artillery moves in the direction of the facing hex sides. All formations which begin with either player’s movement phase of the Chronology of Battle in line formation reduce their printed movement capabilities by two. Cavalry may freely move or charge through hexes containing friendly units in tirailleur/skirmish order, or all units in carre, or friendly limbered artillery, or other friendly cavalry formations. Cavalry may not move thru or be stacked with any other types of friendly combat formations, or units. Infantry Tirailleurs/Skirmishers (19) All infantry battalions and companies which are given a
tirailleur fire multiple on the Fire Effects Chart are considered to have an offensive fire range of two hexes and are permitted to enter tirailleur order. When in this formation the unit counter is inverted. Units in tirailleur order with three or less increments have four front hex sides and two flank hex sides . Refer to Formation and Orientation Chart. Combat units with three or less increments adopt this formation in one hex and face a hex vertex. Combat formations
with four or more increments must be deployed in two hexes with the increments to be divided as evenly as possible between the two hexes. If a unit in tirailleur order, deployed in two hexes, suffers sufficient losses mandating that it adopt this formation in one hex, it does so as soon as the casualty is taken. This change of deployment will not trigger opportunity fire and is an exception to the opportunity fire rule. In essence, the unit is not moving or changing formation, but is reduced to represent the remaining troops. Up to three increments may fire out of a hex containing a unit deployed in tirailleur order. In rare cases, a unit may have more than six increments and still be permitted to enter tirailleur order. In this case, the unit may exceed the stacking limit for tirailleur order but no more than three increments per hex may be used for fire purposes. The extra increment, or two, is there to absorb losses and add to the melee strength. Units deployed in two hexes in tirailleur order have six front hex sides; two flank sides; and two rear hex side.
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