La Bataille de Aspern-Essling 1809

Premier Rules for La Bataille ME (Aug 2015) Cavalry may move in the movement phase; and then melee in the following melee phase if desired.

See the Cavalry Readiness rules for further explanation. Cavalry special rules pertaining to combat / morale:

 Cavalry never makes a pre-melee morale check unless so specified in the special rules.  All modifications for melee and morale made to cavalry combat formations are cumulative.  While heavy cavalry engages light cavalry, in either attack or defense and through a heavy cavalry’s front hex sides, the heavy cavalry melee value is doubled.  When heavy cavalry is in line, its melee value is halved.  Lancers in line formation have their lance bonus doubled and added to the melee value for each hex in which the lancers are placed. Lancers add this lance bonus when they assault and are in good order. The special rules for each battle have the specific Lancer modifications for standing or forming carre .  Cavalry assaulting a carre does so with one-third of its printed melee value. The lance bonus is never reduced by one-third when encountering a carre .  Cavalry is never disordered; it goes from good morale to rout, when it fails a check.  Combat results have been summarized in the melee / feu foldout with each game Cavalry Readiness (36) Because cavalry relies on a rather fragile animal, the horse, cavalry will find itself almost useless without frequent periods of recovery. The recovery may require extended periods of inactivity. Since the simulation is based on alternating sequences it takes the French and Coalition Sequences to equal a 20 minute turn. In order to reflect this need to rest the equines properly, there are three states of readiness for cavalry formations: Fresh, Tired and Exhausted . This is how cavalry is affected by its readiness: Fresh - Cavalry moves and melees at its printed values as shown on the counters. Tired - Cavalry becomes tired whenever it melees (attacks, defends, or charges). When cavalry is tired, the melee value is halved. Tired cavalry may not charge in the Charge a’ Cheval segment, but is allowed to do a reaction or an opportunity charge. Exhausted - Cavalry becomes exhausted after it has been involved in a melee while being tired; or, if it charges and melees as a result of the charge. Exhausted cavalry has one-third of its melee value, and may not initiate any kind of charge. Exhausted cavalry may not retreat before combat against fresh cavalry.

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